The basic bones of Road Rash are there, of course, you’ll be going mission to mission across the country battling it out with (almost) everyone you encounter. By adding in a skill tree, which incidentally takes a heck of a lot of work to fill, randomised courses and between-mission upgrades, the game takes on a distinctly Rouge-Lite feel. There’s even the occasional 1UP mushroom to buy between missions. Influences for Road Redemption, beyond the obvious, can be seen from games such as Mario Kart and Wipeout with the collectible weapons you can pick up on the road. The developers of Road Redemption have added all of those things teenage me would have wanted, but they didn’t stop there. In fact, it’s almost as if they had given teenage me carte blanche to take Road Rash and add in anything I’d like. The developers have expanded upon the basic gameplay of the games which served as inspiration for Road Redemption. I doubt there’s anyone who actually wants to read it every single time they start the sodding game.Īll of which however is just a thin veneer that covers the core of the game. Saving a little bit of unnecessary loading. Every time! Sure, you can skip it, but it just seems like something which could have been shown at the title screen and then never again. It is shown every single time you start the game anew, just after you choose your bike and rider. The introduction, incidentally, seriously annoys me. Everything simply revolves around killing your targets. It’s a throwaway story, beyond the introduction explaining the background, there’s minimal progression to the story itself. Imagine any dodgy Mad Max style game you’ve ever played, throw in motorbikes and you have the basic idea – right down to the ropey Australian accents and generic, repetitive dialogue. Taking on the role of a rider for the Jackals gang, you will be racing across the country in pursuit of said assassin.Īlong the way you will encounter riders from various other generically named gangs, such as the Reapers and the Phantoms – who are also on the hunt for the assassin. The main villain of the piece is an assassin with a huge bounty hanging over his head, which naturally everyone wants to claim. It’s your standard post-apocalyptic fare. The main campaign of the game has a somewhat basic story. Fast forwards a couple of years and we now have the Switch version of the game I’m looking at here. After a few bumps along the way and early access alpha versions on Steam, the game finally launched in 2017. Initially launching a Kickstarter campaign to help fund the development in 2013, which went on to smash through its goal of $160,000. When it became clear that no such game would be made, Ian began working on his own take on the genre. Ian Fisch originally wrote a blog post in 2009, with the intention of prompting Electronic Arts into making a new Road Rash game. The similarity to Road Rash is by no mere coincidence. In fact it’s been 16 years since the release of the last game, Road Rash Jailbreak on the Gameboy Advance – a port from the original PlayStation game in 2000. Which is not necessarily a bad thing, it’s been a long time since we’ve had an official Road Rash game. Road Redemption clearly takes its inspiration from the classic Road Rash games. So, let’s get that out of the way right now. There’s something pretty obvious about Road Redemption, the elephant in the room if you will.
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